War has come to Telgora.
Six months after the Nordkeiten White Army swept through Edgewood, the sights and sounds of battle consume every waking moment. Citizens struggle to survive in countries old and new. New villains and rising heroes duel with an old cast of characters through a swirl of ash and lies. The twisting web of alliances and détentes that brought Telgora to war is itself consumed in the fires. Uncertainty is everywhere. Loyalty is spilled as easily as blood.
As ships duel on the high seas, diplomats beg for peace against even their own governments' wishes, and revolutionaries and reactionaries alike take stock of the cost of their ideals. The time has come to test the strength of belief against gunpowder and steel. Zhaekota rules from Cobra’s Hood with an iron fist, aided by the whispers of his Minister of the Interior—the imperious Lupanae. The newly-promoted Grand General Fezharek takes command of a southern theatre threatened by a resurgent Kahoto Emperor and his backers from Acktine. Isenhartz remains torn between his allegiance to his ambitious new realm and the needs of a people and family starved for love and lack of food. In an already fracturing Zanera, Eilatek wades through conflicting dreams while she watches the people of a once great country push themselves to the limits of survival and despair.
Around them, the citizens of Telgora and beyond grow weary and restless. They look to skies filling with dragon fire and enchanted snow, listen to endless proclamations of glory and decline, and tremble to think of it going on. The armies of dying and fledgling empires throw themselves against barbed wire, poison gas, and otherworldly magic as they claw towards rapidly fading goals.
Deep within, all know a single, fatal truth: Peace, like war, has costs.